Cause this encounter is not 'challenging' now as it is, rather 'exhausting' and dragged way out. Or how about prohibiting vestals and MaA from spawning together? So either lots of heal OR guard. maybe change the guard mechanic of his MaA (make it one-hit or something). Maybe limit his summons or make them less frequent. so I had a medium damage output, mediocre accuracy and lots of blight, which is just as good for exhausting enemies as to get exhausted. I understand it would be okay if Id been using a dd offensive party, but I hadnt: mine was a Leper, a Crusader, a Vestal and a Plague M. I stun MaA, damage & enblighten (is that an actual word?) Collector for anywhere between 10 and 40 damage in the aggregate, MaA gets un-stunned receives a couple of hits, gets full healed by Vestal Ĥ. Whenever I killed a summon of his he would just get a new one, so eventually I knocked his three minions - 1 MaA and 2 Vestals back behind him (using a 50% accuracy Purge 13-23 dodge on minions didnt help either). He has Steal Life (my experience - used it every 3-4 rounds for 7-14 damage AND 14 self-heal everytime).
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